- Mon - Feb 23 '09 at 6:00PM Developing Software for the PS3/Cell Platform - Mike Acton, Insomniac Games
- Mon - Mar 23 at 6:00PM.TBD
- Mon - Apr 27,2009 at 6:00PM. Parallel Architecture: The Intel x86 based Larrabee GPU.
- Mon - May 18, 2009 at 6:00PM. Optimising for the General Purpose Graphics Processing Unit (GPGPU). To Be Announced.
- Sat - Jul 25,2009 (TBA). Games In Education at the Discovery Science Center. Walk Scacchi.
- Mon - Oct 26,2009 at 6:30PM. Mobile Computing.To Be Announced.
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Last Updated ( Friday, 13 February 2009 )
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- Provide a forum to share knowledge and technology relevant to the game engineering disciplines.
- Encourage students interested in electronic game technologies to consider careers in science and engineering.
- Support development of electronic game industry standards.
Methodology Our interest lies primarily in the state-of-the-art of the Video/Computer game technology, both hardware and software, the future of that technology, and its application in areas such as education and family entertainment, including both stand-alone and massive multiplayer online technologies. Inter-disciplinary frameworks: We expect to implement our vision through the auspices of existing technical societies. Our role shall be to facilitate inter-discipline communication regarding those aspects of our technical societies relevant to video and computer game technology. Our goal is to not duplicate existing technical societies, but rather to identify and make available to our membership those multi-disciplinary resources relevant to game engineering. We intend to participate in existing technical society symposia and conferences, and eventually to co-sponsor Game Engineering symposia and conferences with our sister technical societies. Video and computer game technology will be addressed as an engineering discipline. Engineering Career Guidance: We fully expect to engage the millions of game playing students of all ages through this intrinsic interest, encourage their appreciation of the technology, and thus provide a conduit for the next generation to access science and engineering education. Industry Standards: The viable future of the game industry requires establishment of accepted industry standards. Our role will be to create an environment in which these standards can be developed. The IEEE is the organization most suited to this activity. |
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Last Updated ( Friday, 24 August 2007 )
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If you are interested in video and computer game technology, you can join us!
Register to our email list by clicking
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EdutechSIG: Games in Education is an important aspect of this technology. If you have an interest in using technological resources for education, then please join the GameSIG.
Define The Future: This is a unique opportunity to help guide the formation of an IEEE Task Force. I appeal to you to volunteer your valuable time to help craft the mission statement, form the executive committee, and participate in this historical event. We will need advisors, officers, and committee members to help with a new website, newsletter, and recruiting speakers.
Game Engineering Task Force: We will be generating a formal proposal to the IEEE Computer Society TAB for a GameSIG Task Force as per our Mission Statement. |
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Last Updated ( Friday, 24 August 2007 )
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